Killer NIC® M1 is the ultimate gaming networking card for the
ultimate online experience. From its custom-crafted K-Blade
ThermaltakeTM heatsink to its overclocked 400MHz Network Processing
Unit (NPU), the Killer NIC® M1 sacrifices nothing to pure
performance. Combine its native acceleration and offloading with
even more new features: Killer Hardware Bandwidth Control to manage
your PC's non-game traffic and Killer Hardware Firewall to live fast
and worry-free in your router's DMZ, and you can have unprecedented
online gaming speed on your PC.
| Speeds |
10/100/1000Mbps |
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| Electrical |
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| Power Requirements |
Max 10W, Typical 3W |
| Network Processing Unit |
400Mhz |
| Memory |
64mb DDR PC2100 |
| Connector |
32bit PCI |
| Ports |
RJ-45, USB2.0 |
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| Physical |
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| Individual Card |
127 x 184 x 19mm |
| Weight |
227g |
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| Operating Systems |
Windows XP 32bit, Vista 32bit, Vista 64bit |
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| Certification / Compliance |
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| Microsoft Certification |
WHQL - XP and Vista |
| IEE Compliance |
802.3, 802.3u, 802.3x, 802.3z |
| Regulatory |
FCC Class B (CFR 47, Part 15, Subpart B)
CE
C-tick ( Australia and New Zealand )
RoHS Compliant |
Lag and
Latency Reduction (LLR)
LAG and Latency Reduction (LLR) Technology is what
separates Killer from ordinary networking products.
Designed specifically for gaming, LLR Technology is
designed to accelerate your network processing the
minute your game's data arrives at your computer.
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Introducing the NPU
Lag and Latency Reduction technology (LLR) uses a custom
chipset called the Network Processing Unit (NPU) to
allow parts of the game to run inside the Killer NIC.
The NPU acts as a co-processor dedicated to running the
networking portion of games and other applications. |
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A New Networking Model
LLR technology is completely Plug & Play, and works in
all games. LLR literally bypasses the traditional
Windows Networking Stack, enabling an entirely new
game-optimized model of networking. The new networking
model means there is a hardware interrupt for every
gaming network packet, giving network traffic
unprecedented speed and priority in your gaming PC. |
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Separating Networking and Graphics
for Smoother Gameplay.
Games check the network for new data constantly –
simple, but important checks ranging from “Is he
shooting at me?” to “Is that door open or closed?” These
checks are mixed with graphics and frames showing the
result of the question (e.g. a closed or open door). LLR
can answer these questions in just one CPU instruction.
With LLR, your game has effectively separated graphics
from networking. It can now dedicate more instructions
to the other tasks – graphics and gameplay – that smooth
your overall experience, especially during intense
action. |
Continuous Innovation
Although the Killer NIC does make your gaming experience
smoother and faster, it cannot end Lag all by itself. Bigfoot
Networks is constantly innovating with new technologies designed
to fight Lag wherever it exists. The future technologies shown
here are just a few of the things that are being developed today
in the labs of Bigfoot.
Attacking Game
Lag Where it Lives
Game Lag is a system problem, with sources in the PC, network, and
server. Bigfoot Networks is developing new technologies that will
address lag and latency in all three of these areas.
Lag and Latency
Reduction (LLR2)
The LLR2 SDK helps developers and middleware providers optimize their
titles and technologies to existing Killer NPUs and the upcoming Game
Server Accelerator. LLR2 contains simple Killer optimization code, as
well as cool new tools like hardware-based packet compression and packet
encryption to reduce network latency. Game developers are using the LLR2
SDK to make their games work better with Killer, and one of our
partners, Emergent Game Technologies, is even integrating LLR2 support
into their latest game engines to be used in hundreds of future game
titles.
Game Server
Accelerator (GSA) – Server-side optimization for Everybody
Our Game Server Accelerator puts Killer technology on the server side,
for enhanced performance during heavy loads. Just like our client-side
NPUs, the GSA gets networking out of the way of the game, allowing game
servers to distribute the extra resources for smoother operation. MMO
servers can have more concurrent players per zone without lag, while FPS
game servers can have more combatants without sacrificing action.
FNA: The Ultimate Multitasker
Each Killer Gaming Networking Card has a dedicated Linux computer built into
it. This "computer inside a computer" enables your Killer to be more than
just a gaming network card: it is your digital servant.
FNTorrent
FNTorrent uses your Killer NPU to download bit torrents and store them
on a USB drive attached directly to your gaming NIC. You can even
download while you game, and since the downloaded files are stored on a
USB drive attached directly to the back of the Killer NIC, the files
never touch your system. You can download gigabytes of files with zero
impact to your game.
download FNTorrent here
FNFirewall
FNFirewall uses the popular and effective Open Source iptables firewall
found in Linux and provides you with a Windows(tm)-based front end. This
firewall runs completely inside the Killer NPU, giving you added
security by blocking malicious attacks before they even hit your PC's
bus. Advanced iptables users can write their own scripts or use it
directly using the FNA SDK.
download FNFirewall here
FNA SDK
The FNA Software Development Kit (SDK) includes an open-source compiler,
a copy of our custom Linux distribution, and a small set of rules
that'll help anyone write or port Linux applications to the Killer NPU.
Writing an FNApp is as easy as recompiling your source for Killer's
flavor of Linux and pressing go. Additionally, these tools can enable
your FNApp to seamlessly communicate with a Windows control application
that runs on your Windows desktop.
download SDK documentation
download the SDK (Warning, large file, ~90MB)
download FNA utilities set